Bio
A brilliant onmyoji who is highly renowned in Kyoto.
For reasons unknown, he has lost his memory.
Will his memories reveal long-lost joys?
Or a horrific truth that he cannot bear to remember?
skill
Basic Skill
Uses an amulet to attack the target. Deals damage equal to 100%of his ATK.
LV2 Has a 50% (+ Effect HIT) chance of inflicting the Amulet: Chaos effect on the target. This decreases the damage it deals by 20%. Lasts2 turns.
LV3 The chance of inflicting the Amulet: Chaos effect increases to 100% (+ Effect HIT)
LV4 Amulet: Chaos effect enhancement: Damage dealt decreases by 40%.
LV5 Skill damage increases by 20%.
Spell: Bind
Binds the target with a field. This increases the damage the target takes by 10%. Also has a 50% (+ Effect HIT) chance of inflicting Bind on the enemy. The bound enemy can use normal attacks to break the bind.The energy barrier inherits 5% of the onmyoji's HP. Skill cooldown is 2 turns.
LV2 Spell: Bind effect enhancement: Increases the damage taken by 20%.
LV3 Spell: Bind effect enhancement: Increases the damage taken by 30%.
LV4 Spell: Bind effect enhancement: Increases the damage taken by 40%.
LV5 HP inherited by the energy barrier is equal to 10% of Seimei's HP.
Spell: Protect
Forms a large defensive barrier so the enemy cannot damage allies. The barrier fails when the onmyoji moves 2 times or it has inherited 10% of the onmyoji's max HP. Skill cooldown is 3 turns.
LV2 The HP absorbed increases to 11% of the onmyoji's max HP.
LV3 The HP absorbed increases to 12% of the onmyoji's max HP.
LV4 The HP absorbed increases to 13% of the onmyoji's max HP.
LV5 The HP absorbed increases to 14% of the onmyoji's max HP.
Spell: Purge
Explodes all amulets on the battlefield and eliminates their effects. Each amulet an ally has restores their HP by 10%. Each amulet an enemy has deals it damage equal to 10% of Seimei's ATK.
This skill cannot be leveled up.
Amulet: Death
Inflicts Amulet: Death on all enemies. This increases the damage the target takes by 15%. The effect disappears after the target moves 2 times.
LV2 Amulet: Death effect enhancement: Increases the damage the target takes by 20%.
LV3Amulet: Death effect enhancement: Increases the damage the target takes by 25%.
LV4 Amulet: Death effect enhancement: Increases the damage the target takes by 30%.
LV5 Increases duration of "Amulet: Death" by 1 turn.
Amulet: Life
Gives allies Amulet: Life. This decreases the damage they take by 15%. Lasts 2 turns.
LV2 Increases duration of "Amulet: Life" by 1 turn.
LV3 Amulet: Life effect enhancement: Damage taken decreases by 20%.
LV4 Amulet: Life effect enhancement: Damage taken decreases by 30%.
LV5 The Amulet: Life effect also applies to the onmyoji.
Divine Lightning
When Seimei is attacked, there is a 10% chance that he will summon Shinryu. Shinryu invokes lightning that attacks all enemies. Deals damage equal to 100% of Seimei's ATK.
LV2 Has a 10% (+ Effect HIT) chance of inflicting Daze on the target for 1 turn.
LV3 Skill damage increases by 10%.
LV4 The chance of inflicting Daze increases to 20% (+ Effect HIT).
LV5 Skill damage increases by 10%.
Spell: Star
Forms a pentagram that increases the damage all allies deal by 15%. Lasts 2 turns.
LV2 Spell: Star effect enhancement: Damage dealt increases by 20%.
LV3 Spell: Star effect enhancement: Damage dealt increases by 25%.
LV4 Spell: Star effect enhancement: Damage dealt increases by 30%.
LV5 Increases duration of "Spell: Star" by 1 turn.